Device racks

The instrument and effects a lane plays through, with the things that move their controls right beside them.

Every lane owns a rack: one instrument followed by effects, in series. Parallel containers split the chain into branches, each with its own gain, so an A/B of two reverbs or two instruments fed the same notes is one device in the chain. Groups, send buses, side effect lanes and the master each have a rack of their own.

A track's rack opens in its own window. Each device shows its panel; drag a device from the browser column to add it.

Modulation

Below the chain sits the rack's modulation patch: LFOs, envelopes and other modulators that can be assigned to any control on any device in the rack. Patch together multiple modulators and assign multiple groups to multiple controls.

The modulation patch under the chain. A modulator's assignments show as depth rings on the controls they drive.

Controls that draw themselves

A device control can have a fixed value, generate a new value on each pass, or progress through a list of values, the same three modes a note's fields have. A generative knob draws from a range on every loop of its lane (or on every note, for a note device), evenly along the knob's own curve, so a filter cutoff draws evenly in octaves.

Device versioning

A rack embeds the device it uses, at the version it was added. If the library copy of that device is updated, the rack keeps playing the version it has until you choose to update it, and the faceplate offers the update and a one-step revert.

DemoThree Movements joined as a Composition. Generated for you.